Mission Control: Know Which Agent Needs You
A right-edge panel that groups every agent by state and shows the pending question for anything waiting on you — no more hunting the canvas for a stuck agent.
Run five or six agents on a canvas and a new problem shows up: the canvas tells you where each agent is, not what it needs. One tile is three screens off to the left waiting on a permission prompt. Another finished ten minutes ago and you haven't noticed. Triage means panning around and clicking into tiles one at a time. Fleet — the Mission Control panel — fixes that by showing every agent grouped by state instead of by position, with the actual pending question visible right in the panel.
What you can do now
- See every agent grouped by state — needs input, working, done, failed, idle, and exited — in a fixed triage order, so the agent that's been waiting on you is always at the top.
- Read the pending question without leaving the panel — for any agent waiting on input, Mission Control shows the last couple of lines of its terminal, which is almost always the actual yes/no or permission prompt it's asking.
- Jump straight to a stuck agent — click any row and the canvas flies to that tile, no hunting across a dozen tiles.
- Watch Claude Code Dynamic Workflows progress per tile — if a tile is running a workflow with several subagents, Mission Control shows a line like
Review 3/5so you can see how far along it is without opening the tile. - Glance at the collapsed badge for a single number — the count of agents that need your input right now, the one number worth interrupting for.
How to try it
- Open a canvas with a few agent tiles running.
- The Mission Control panel appears automatically at the right edge once there's something to show.
- Collapsed, it shows a small pill badge with the count of agents needing input. Expand it to see the full list grouped by state.
- Click any row to fly the viewport straight to that tile.
Why it matters / use case
Once you're past two or three agents, the canvas stops answering the question that matters: "who's blocked on me right now?" That answer has nothing to do with where a tile sits on the canvas — it's about state. Mission Control answers it directly. Instead of holding six tiles' worth of state in your head and scanning the canvas to find the one that's stuck, you read a single ordered list and decide whether the pending prompt is worth interrupting what you're doing — often without ever leaving the panel.
Related docs
What's next / limitations
A plain shell tile never appears in Mission Control — only tiles recognized as agent CLIs do. The panel shares its right-edge slot with the Flows/Exploration/Team Hub drawer, so the two can't be open at the same time; opening one collapses the other.